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Galactic Federation Intelligence ::




The Sphere
This volume of interstellar space measures 137.22 light years in radius. The sector is effectively separated from the rest of the galaxy by what is known as the Tachyon Manifestation (see entry below). The Manisfestation encloses the sector and gives it a spherical shape, which in turn gives it the name: the Sphere. Despite the strange circumstances, the Sphere is home to 352 star systems and a total of 622 stars. Four nebulae, one pulsar, and two black holes also grace the Sphere's volume.



The Tachyon Manifestation
Appearing as a pale luminescent veil in the night sky, the Tachyon Manifestation surrounds the volume of space known as the Sphere (see entry above). The characteristics of the Manifestation makes it an effective barrier to any exploration outside the Sphere. The Manifestation destroys both active and inactive Tachyon Drive systems (see entry below). Nobody has confirmed this for certain, as everybody has decided to trust the simulations carried out by scientists. Even then, there are no records of anyone even attempting to breach the barrier by any means. A great amount of fear surrounds the entity, and it is generally accepted that it is best admired from a distance of a few light years. Studies of the phenomenon have determined that the Tachyon Manifestation is actually an artifical construct, and is maintained by what is known as the Retrokron Crystal (see entry below).



The Retrokron Crystal
This crystal is presumed to be an artefact of the mysterious species known as the Scions (see entry below) and is directly responsible for the formation of the Tachyon Manifestation (see entry above) and the resulting galactic isolation of the Sphere (see entry above). The crystal deep in the core of the world Alpha Prime, a planet orbiting the star Alpha (see entry below), the largest and brightest star in the Sphere. Using methods yet to be determined, the Crystal emits bursts of tachyon superstrings at regular intervals at the core of Alpha. The superstrings are then enhanced and expanded by the star's core (the energy dynamics are also yet to be understood) and 'flung' outwards from the Alpha star system. The energy decay of the superstrings reaches a critical point some 137.22 light years from the star, and creates the familiar Tachyon Manisfestation with its detrimental effects on Tachyon Drive systems. It is assumed that by disrupting the tachyon signals emitted by the Retrokron Crystal the Manifestation can be destroyed. Unfortunately, no method has yet been devised to accomplish this.



The Scions
There is conclusive evidence of another species that once roamed the Sphere. Although nothing is known of their appearance or society, the people of the Sphere have named them the Scion. It is not known whether the Scion are extinct or have simply left this volume of space. Judging from the numerous Scion relics and artefacts recovered (see entry below) it can be surmised that they were a highly developed civilization, possessing advanced technology and vast scientific knowledge. The motives of the Scion concerning the Retrokron Crystal (see entry above) and the related Tachyon Manifestation (see entry above) remain a mystery. It can only be hoped that it was done for the benefit of the species inhabiting the Sphere, perhaps as a method of protecting the Sphere inhabitants from outside forces. Not everybody holds this view, however. The Draconians (see entry below) firmly believe that the Scion created the Sphere specifically to limit those within the Sphere. If so, it would be a most unwelcome development considering the implications of such a realization.



The Sentient Races
There are nine known sentient races within the Sphere, and they are as follows:

Alphans
Although we are now called the Alphans by the other species, we did not originally herald from Alpha Prime, or even from the Alpha system. Over 700 years ago, a meteorite impact of our mother world, Centurium, forced our people to migrate (see entry below). We chose Alpha Prime as the terminus of our flight, and from that small rebirth, built an empire (see entry below) that spanned the Sphere. Undoubtedly, we Alphans are the most resourceful people in the Sphere, befitting our dominant status. The greatest scientists and the most proficient pilots in known space come from our society.

Draconians
Second only to the Alphans (see entry above) in terms of cultural advancement and intellectual ability are the Draconians from the world known as Draco (see entry below). The natural agility and strength of these reptilian bipeds make them ideal ground troops, and indeed the finest units in the Emperor's army are composed of Draconian soldiers. By themselves, the Draconians maintain a militaristic and disciplined social order with the population segregated into castes. The three main castes comprise of the Judicators, the Seekers, and of course, the Warriors. While the function of the last of the three is obvious, the preceding two merits some explanation. The Seekers (or more formally, the Seekers of Knowledge) are primarily tasked with scientific and diplomatic functions. The Judicator caste comprises the core of Draconian society, providing the necessary oversight and administration of society.

Amon Nira
The Amon Nira are a peaceful species of numerous individuals. They have tripedal silicon-based bodies that are able to survive in extremely high-pressure environments. Despite discovering the Scion Artefacts and the information contained within (see entry below) the Amon Nira did not develop any desire to expand (or even explore) beyond their own star system. In any case, once the Empire discovered them, this placid species became the last of the five species to be incorporated into the Empire.

Aurilei
Emerging from the cold methane oceans of Aurax VII would be the Aurilei, another species that calls the Empire home. Like the Amon Nira, the natives of Aurax VII are also silicon-based organisms, although in this case adapted for an aquatic environment. The Aurilei usually do not come into physical contact with other lifeforms as their required environment is extreme compared to other species: methane is liquid only between the temperatures of 90.5 K and 111.5 K, or in other terms, over 160 K below the freezing point of water. The flimsy structure of an Aurilean does not make for an ideal soldier, and few of the swimmers choose to make a career in the military. While the Aurilei may not be well known for their prowess on the field of battle, it is generally agreed that they make outstanding engineers. The buildings on their home world are characteristically graceful and flowing in appearance while being sturdy and strong. In addition to their phenomenal construction abilities the Aurilei are also superb traders, a necessary profession in the vast methane seas and one that is easily adapted to the great distances between habitable worlds.

Har'naga
The Har'naga are very much like us, they are carbon-based oxygen breathers, except they are invertebrates and have six tentacle-like appendages. A long-standing mystery concerning the Har'naga is that according to genetic analyses of their genome, it would appear that they have a common ancestry with us. This would seem impossible as both our species originated from two separate worlds many light years apart. Many theories have been put forth, ranging from 'freak coincidence' to 'Scion intervention.' None have been proven as yet, and it seems unlikely that the mystery will be solved any time soon seeing that much of the evidence no longer exists as both of our home worlds are effectively destroyed. The Har'naga home world of Harnah (see entry below) was destroyed by Imperial Decree after the unsuccessful Har'naga rebellion (see entry below). As punishment for their insolence, the Empire now uses the Har'naga as slaves and manual labourers, a task that their great physical strength makes them suited for.

Korothor
The people of the world of Koroth (see entry below) are very secretive, and little is known about their current disposition. Ever since the Avarax Incident, the Korothor have prohibited all access into their territory. All citizens of the Empire are advised to observe this decree as numerous attempts to enter Korothor space have met with unfortunate episodes. Current information indicates an efficient military establishment, and xenophobic tendencies. All other data is classified.

Rim Tribes
There are some species that do not merit the attention of the Empire. Three of these are recent additions to the interstellar community, having just recently developed the Tachyon Drive. These three species are known collectively as the 'Rim Tribes.' Through the limited contact that the Empire has had with these barbarians, it has been made perfectly clear to them that they are prohibited from entering the Empire's territory. Realizing their position of weakness, they have been most diligent in doing so. As a further sign of their primitiveness, there have been reports that some members of these tribes actually worship us as divine deities. In any case, the Rim Tribes are of little concern to us, as they expend much of their resources fighting each other.



Of the Days of Centurium

Ancient History
Even after we left Centurium, we had very little idea of our origins. Research into the possiblities was cut short with the destruction of that world, and now there is no longer a source of data to either prove or disprove out theories. In any case, there is very little of interest to be told concerning the ancient history of our species. Let us skip to...

The Ascension
Before the discovery of the Artefact, our species was no better than that of the roaming nomad, even though we thought our 'cities' to be great. Our technology was primitive, our outlook of the Universe even more constricted. The Artefact changed all of that. Even with our limited knowledge, we easily interpreted the mathematical representations. Even with our limited science we understood the significance of our find: we were not alone. Somebody out there in the wide Universe, somebody who knew what and where we were had left us this on purpose, and made it such that we could understand it. Some great power with an unknown intent... The effect on our species was almost instantaneous; within a generation what had once been a fragmented people became a unified society. With the technology shown to us by the Artefact, we built our first Tachyon Drive and leapt through the Tachyon Node in our home system and into the stars. It only seemed but a matter of time before we would touch that ghostly light that danced across the night sky...

The Destruction of Centurium
But it did not last, for Fate dealt us a mortal blow almost from the first. We had just established our first colonies when space-borne sensor arrays detected the immense meteorite that would soon decide the fate of our home world. We bombarded it with our cryoplasma warheads, but to no avail. We could only hope to diminish it, not destroy it. Our simulations showed that when what was left of the hurtling rock hit our world, it would not be long before it became brown and dead. Either we left this world, or we died with it, and so began the Great Exodus.

The Great Exodus
A target world for the Exodus was selected quickly, and perhaps with insufficient information: Alpha Prime. We did not know then of the planet's importance, nor that of its star. We knew only that we were going there to preserve out species. In orbit, the shipyards churned out evacuation ships by the dozen while on the planet huge shelters were built to harbour the population after the impact. It was estimated that the habitats would be able to keep the people alive until the complete evacuation could be completed. And so the evacuation proceeded in an orderly fashion, with long convoys of ships leaving to and returning from Alpha Prime. The meteorite impact was far worse than anyone could have predicted. Billions of people who thought they would be safe in the reinforced survival chambers were killed by the unexpected ferocity of the seismic shock. In that terrible hour 728 years ago, our species was almost eliminated from the Cosmos. What had been an evacuation had now become a rescue effort. There were few survivors.



The Forging of the Empire


The First Emperor
With the Centurians greatly diminished, and resources scarce, it was realized that the refugees would require firm and capable leadership. Yet, who would have the ability to provide these things? Initially the Central Directorate, composed of high-ranking individuals, led the fledging colony but it was not enough. There was much work to be done, not least being the terraforming of Alpha Prime, and the numerous Directors found that there was too much friction in the bureaucracy. They attempted to reduce their numbers, but that simply led to remaining individuals being overworked. Finally, an unprecedented solution was agreed on: the creation of a genetically engineered person to rule over the Alphans. The most desirable traits were extracted from leading scientists, politicians, and warriors, and infused into an artificially created individual. The 'newborn' was 'born' from the incubator shortly afterwards, and using advanced neural imprinting techniques, given all the knowledge that could be gathered. This individual became known as the First Emperor. During the reign of the First Emperor, the foundations of the interstellar regime was formed as the refugees quickly regained their lost infrastructure under the fair but firm Imperial rule. Alpha Prime was turned green, and new colonies were created. When the First Emperor died without any clear successor, it was decided that a clone would be created to take the throne using exactly the same material that was used to create the First. Over the years, the cloning the successor became the accepted practice. The successor would be cloned during the height of the current emperor's reign, and the current emperor would then train his copy.

The Har'naga Rebellion
Although the Empire was created some 700 years ago, the calm that we know today only emerged after 200 years. The 500 years after this turbulent time proceeded smoothly, seeing the Empire expand to encompass more systems and species. During this half-millennia of peace the Retrokron Crystal and the Tachyon Manifestation were encountered, and their relationship to the Scion discovered. One of the few major disturbances to the peace during this period was the Har'naga uprising some 220 years ago. Seeking to increase their standing in the Empire, Har'naga demanded greater autonomy within the Empire. When the Emperor refused, the Har'naga instigated an uprising claiming to be seeking greater autonomy for all of the Empire's 'lesser members' and the acceptance of non-Alpha candidates for the position of Emperor. With the inevitable failure of the coup, the Emperor ordered that Harnah (see entry below) be destroyed as an example to any future would-be rebels, and to ensure that the lesson was not forgotten, the entire Har'naga race was stripped of their rights and reduced to slavery. Har'naga slaves can now be found almost anywhere in the Empire: in the factories of Alpha Prime, to the mines and shipyards of Karatax.

The Empire Today
For 500 years the Empire has been surprisingly stable, its citizens and institutions going about their business taking the grandeur of the greater whole more or less for granted. Only a few of the core elements have changed since the Empire's inception. Even now, the cloning option remains a method of last resort. With 121 systems under its fluttering banner, the Empire is by far the predominant power in the Sphere. Within the Empire itself, Alphans and Draconians continue to hold commanding positions in the hierarchy, controlling nearly 85% of the Empire's star systems.

The Acolytes
The distinction of being the oldest known religious group in the Sphere goes to the Alphan group whose members are known as the Acolytes. The formation of the organization predates long before even the discovery of the Artefact on Centurium. The group follows what they call 'the Codex of Krom' which espouses that honesty, duty, and honour are the prime virtues of any Alphan. No one but the High Acolytes may see the Codex, and so it is a matter of contention whether such an item exists. In any case, each Acolyte carries a copy of the supposed Codex. The Acolytes hold the old Alphan home world of Centurium in high regard, and frequently hold arcane ceremonies on the dead world. The Acolytes are frequently derided by other species (and frequently many Alphans) as being unnecessarily dogmatic and ruthless when it comes to their ideology. However, their devotion to the Alphans is unquestionable. There is always the potential for the Acolytes to become a dissident group within the Empire, but as long as the Alphans maintain their primacy in the hierarchy, the Acolytes are remain more or less satisfied.



Stellar Cartography


Alpha System
The Alpha system is located in the centre of the Sphere and consists of one star, Alpha, and one planet, Alpha Prime. Spectrographic analysis of Alpha shows that it is a Class VII blue giant, a relatively hot and young star cosmically speaking. It would seem logical that Retrokron Crystal was placed nearby to exploit the vast quantity of energy produced by this bright blue star. The orbiting planet, Alpha Prime, appears as a blue, white, green, and brown orb from space. There is no moon. The planet's landmass is actually a series of archipelagos scattered throughout the seas. Added together, there is considerable surface area despite how it may seem visually. The close proximity to water ensures a moderate climate without extremes. Cities and industrial centres are concentrated primarily in the northern hemisphere, with much of the southern being composed of Imperial Parks with entire islands remaining in their pristine natural state. Not visible from orbit are the numerous underwater colonies where (surprisingly enough) the majority of Alpha Prime's population resides. The underwater domes also home to vast aquaculture farms and mineral mines. The space surrounding the planet is clustered with orbital factories, shipyards, and habitats. Huge platforms serve as staging areas for the Imperial Fleet. Despite being the centre of the Empire, the planet's greatest distinction is the presence of the Retrokron Crystal, buried deep within the semi-molten part of the planetary core. Scans show that as the planet orbits the star, the Crystal actually moves to keep the distance between itself and the star as small as possible at all times while remaining in the semi-molten layer of the core. We can only suspect that the acting mechanism is within the Crystal itself.

Beta 'Ring' Systems (or Guardian Stars)
The four stars of, Argo, Beta Prime, Karatax, and Scinthra form the points of a perfect tetrahedron with Alpha at the exact centre. In function, these four stars systems serve as the 'outer' core of the Empire, with critical industrial and military facilities. The obvious unnatural formation of the stars is widely attributed to Scion manipulation, although the methods used are well beyond even that of the imagination. The appearance that these stars are guarding the Alpha system has earned them the nickname of the Guardian Stars in addition to their more formal Imperial designation, the Beta Ring. Why the Scion would move (or make?) four uninteresting systems remains a mystery.

Argo System
The Argo system serves as the Imperial Fleet's primary training, and research and development site. The prestigious Imperial Naval Academy is located under the primary armoured dome on Argo II. Micro-g and atmospheric test ranges are scattered throughout the system, putting the latest advancements in space warfare through the rigorous programmes. Although not as extensive as those in Karatax (see entry below), the military-industrial complex in Argo is sufficient to allow for the construction of prototypes that the Empire would rather keep under wraps. Access to the Argo system is restricted, and weapons platforms and warships monitor all entry points continuously.

Beta Prime System
Beta Prime is the Empire's core commercial centre. The need to accommodate the many different species found inside and outside of the Empire has necessitated the construction of huge space stations throughout the system, with each species being able to find many stations that suit their environmental needs. An ultra-efficient local communications grid (custom designed for the purpose) allows for billions of transactions to take place every standard day. The communication platforms themselves are just as large as some of the massive habitat-malls. The amount of space traffic in the system boarders on being horrific, and the Imperial Traffic Control officers who keep the lumbering space freighters moving are recognized as being the best in their line of work. The origin of this bustling centre of commerce, the sole planet in the system (also called Beta Prime), has lost much of its significance these days. Originally, Beta Prime was home to very successful mines of rare minerals and metals. The mining colony attracted the attention of entrepreneurs and business persons from across the Sphere as an entire industry sprang up around the planet: assayers, bulk transport providers, etc.. Even though the rate of mineral extraction slowed due to the exhaustion of easily reached deposits, the amount of activity in the system continued to rise. Beta Prime had become a convenient meeting place, especially when it was so close to Alpha and Karatax. The only factor keeping the situation in Beta Prime from becoming any more chaotic would be the chokepoints provided by the tachyon nodes: only so many ships can arrive and depart at any one time. The traders maybe upset about this, but Traffic Control? Traffic Control is very glad.

Karatax System
With two large arid worlds, a vast asteroid belt, and three massive gas giants, the Karatax system is as big as its daily output of goods. The well-nigh inexhaustible source of materials provided by the asteroid belt makes such an output possible. Asteroids are brought into orbit of either Karatax I or II, where orbital smelters extract the useful materials from the rocks. The material (now in convenient blocks) is sent down the space-elevators to the surface. As an interesting piece of trivia, Karatax I and II have the largest concentration of space elevators in known space, although the number of new elevators has levelled off in the past hundred years or so simply because there is beginning to be a lack of space along their equators. Once at the surface, the factories (that stretch off into the horizon) process the material into every conceivable item: from cheap cups to massive space frames for interstellar vessels. Then, up the elevators these things go to waiting freighters that will deliver the goods either to some distant corner of the Empire, or to a more local destination such as the Karatax Fleet Yard. The energy for the factory-planets comes mainly from geothermal sources, while waste products are disposed via the deep core dumps. The amount of excess heat generated by the planets has meant the need to convert some of the space elevators into massive liquid-nitrogen radiators. Even the gas giants are not immune from the industrial bustle. Their hydrogen content is used to power the process needed to make cryoplasma, the fuel for space vessels and the warhead material for weapons. The planners are always careful not to place a cryoplasma production platform close to another production platform, or anything else for that matter. Making and transporting cryoplasma is a risky, but profitable, business.

Amon Nira System
The only green star in the Sphere.

Draco
Homeworld of Draconians.

Aurax
As expected, the frigid environment (or to Aurilei, the warm environment) on Aurax is a direct result of the planet having an orbital radius of some four billion kilometres. As can be expected, the atmosphere is mainly gaseous methane and other non-reactive gases, with an extremely small percentage (less than 0.1 percent) of reactive gases. Thus, contrary to the popular imagination, Aurax is not a planet waiting to go up in the event of a stray spark. Offworlders will rarely enter the beautiful blue oceans; rather they are housed in artificial environments on the diminutive continents that constitute the planet’s surface where they then communicate with their hosts via the local communications grid. The docks orbiting the blue world are famous throughout the sphere. Whenever a ship requires a refit, customers will bring their vessels to Aurax where the local engineers will then suggest improvements after a first-hand examination of the ship. Needless to say, the spacecraft design bureaus of Aurax are the finest anywhere. If it’s not designed on Aurax, it may as well be space junk.

Koroth
Homeworld and center of the Korothor.

Centurium
The ancient homeworld of our people, once a lustrous living green planet, it is now no more than a barren rock. When the meteorite hit the world over 700 years ago the seismic shock caused entire continental plates to shift violently and created instant ranges of volcanoes where before there had been none. The amount of magma released evaporated the oceans and created thick cloud cover that eventually destroyed the basis of the ecosystem. Over the proceeding decades, impacts from the smaller meteors that had followed in the wake of the harbinger robbed the planet of much of its atmosphere. The results are self-evident. Although it is unadvised to do so, it is still possible to walk through the crumbling ruins of old cities and visit the silent underground survival bunkers that survived. It is a poignant lesson: if we had failed to pursue the technology within that black orb when we found it, if we had been complacent and decided that our role in the Universe was satisfied on our homeworld, our species may not have survived. Thankfully, that is not the case.

Harnah Debris
Harnah used to be the homeworld of Har'Naga



Artifacts of the Scions
The devices known as the Artefacts of Scion are the collective marks of the Sphere's heritage. Each Artefact resembles a lustrous black sphere three metres in diameter, and can be separated into 64 quarter-moon slices. The material that the Artefacts are constructed from is impervious to any weapon, whether known or predicted. From what can be ascertained, the Artefacts are perfect blackbodies. Each slice is covered with ideograms that represent mathematical formulae and scientific principles. The diagrams and characters are exactly the same for every sphere. Decoding a sphere yields information concerning tachyon drive fabrication and use, tachyon node locations, artificial gravity techniques, and advanced metallurgy and particle physics. Some slices will even project a holographic representation of some device when exposed to certain types of radiation. The only topic not covered in detail appears to be the biological sciences. In short, an Artefact gives all the data necessary for faster-than-light space travel. As if to demonstrate the genuine nature of the Artefact, Artefacts are equipped with (what we know now as) gravimetric stabilizers that prevent the giant black ball from rolling even when it is on sloped ground. These same stabilizers are smaller versions of what are now used to provide gravity aboard spacecraft. The Artefacts provide sufficient reason to suspect the Scion are not an extinct civilization. Each Artefact was located near the most advanced population centre on each world. As the Scion could not have known where such a location would be, it stands to reason that the Artefact must have been moved to the 'ideal' location not long before its discovery, perhaps within a timeframe of a few hundred years. It is plausible that the Artefact relocated itself, but it is unlikely. Somebody would have noticed a large glassy ball gliding across the landscape, and we have seen no evidence that even the Scion possess the technology to move through solid objects. (Note that the Retrokron Crystal moves through a fluid, not a solid.) Thus, it would seem that some sort of active participation by the Scion would be involved. If so, what are their motives concerning the artefacts, where are they, and what do they want from us?



Technologies of the Sphere


Particle Cannon
The most prevalent type of defensive armament used by the Sphere civilizations fall into the category of particle weapons. The basic principle behind such devices is the direction of sub-atomic particles using micro-gravimetric accelerators towards a target. Less advanced versions are known to employ electromagnetic acceleration using superconducting guidelines. The performance of the latter type is inferior to their gravimetric-enhanced cousins. Particle bursts maybe in the form of continuous streams (beams) or packages (bolts). Depending on the properties of the particle type emitted, the weapon will have different effects on different target denominations. For example, some particle types are extremely useful for disabling resonance shield fields (see entry below), but may be ineffective against hull and armour layers. Other weapons may have the opposite effect, and so on and so forth. The selection of appropriate weapon systems is often critical for the success of a mission. Experience has shown that the beam variants require extreme amounts of energy to employ and although they are extremely effective, their use is generally confined to capital-sized platforms. Smaller craft are thus relegated to the use of the lower-energy pulses.

Resonance Shield
A force field that allows us to deflect material and energetic projectiles away from its generator. Utilized widely in virtually all spacecraft and some ground units of the Empire.

Cryoplasma
Used as a fuel and a reactor energy source in spaceflight.

Cobalt-Nanotubular Supermesh
The most durable compound known to us (except for the inexplicable armor of Scion artifacts). Cobalt atoms are dispersed inside spherical molecules of composed of individual aromatic carbon compounds such as benzene or cryptofenantrene. These cobalt-reinforced "granules" are then assorted into planes of nanotubes. Each plane consists of billions of parallel nanotubes. Each two successive planes have nanotube direction rotated by 30 degrees. Recently experiments have been made with sillicone atoms in place of some of the carbons.

The Tachyon Drive
The technology to travel faster than the speed of light. Tachyons are particles that move faster than the speed of light. Although they are beyond our capacity to detect, or even theorize about them, the Scions have left us with the knowledge of the Tachyon Plane and how to cross the Light Speed Barrier.

Tachyon Nodes
The only places where a spacecraft can engage or disengage a Tachyon Drive.







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